Nir's blog Fit for computer consumption


Unforgettable Factory Registration

Using a factory is a common pattern when we are working with polymorphic objects. It exists to solve a very basic issue in C++: in order to construct something you must name its type. But the entire point of runtime polymorphism is often that we cannot name the type, because... [Read More]

Writing Good C++ By Default, in the STL

If you haven’t seen Herb Sutter’s recent talk at CppCon 2015 “Writing Good C++… by Default”, you should. It’s a great talk that largely discusses static analysis and various types of safety. In particular, he discusses lifetime safety: the risk that objects, particularly non-owning views such as references, pointers,... [Read More]

Multiple Arrays, One Allocation, Generically: MultiArray

In last week’s post I discussed how one could simplify the task of allocating memory for several arrays simultaneously; a joint allocation. This function was nice in that it automatically performed a nice amount of pointer arithmetic. What was not so nice was the fact that the result was not... [Read More]

Joint Allocations in C++

This post was inspired by my recent view of this YouTube. The video is by a gentleman by the name of Jon Blow, who’s talking about a new language for game development. I’m not going to talk much about the video except to use some of the goals and code presented as... [Read More]